Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(348 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana rocks1
Tutors2
Draw engines4
Cantrips & burst draw7
Recursion3
Counterspells4
Spot removal11
Graveyard hate1
Land destruction1
Board wipes4
Protection2
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 66%)+24ⓘ
Combo pieces4
Synergy pieces7
Combat threats1
Sacrifice outlets2
Drain effects1
Clone effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats94Mana base84Interaction81
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.