Enchantress Deck

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Commander
No commander provided
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence416 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Land ramp3
Other acceleration4
Tutors3
Draw engines12
Cantrips & burst draw1
Recursion5
Value engines2
Artifact/enchantment removal1
Spot removal6
Board wipes2
Stax & hate2
Protection6
Mana Acceleration+5
Fetchlands2
Dual & shock lands7
Premium utility lands2
Utility lands10
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 85%)+23
Combo pieces2
Synergy pieces1
Win conditions3
Combat threats7
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Enchantress14 cards

14 enchantment synergy cards. Deck rewards you for casting enchantments.

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Voltron12 cards

12 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos1 total

  • 2-card combo · 1
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