abuse for tressure 2.0

5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(338 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+26
Two-Color Powerhouse Lands (1)+1
Premium utility lands1
Taplands1
Basic lands2
9 Combo(s) Detected (Consistency: 53%)+49
Combat Damage Synergy: token package, 1 extra combat, aristocrats engine, 1 damage multiplier+25
Combo Commander: Malcolm, Keen-Eyed Navigator+15
1 extra turn effect+5
Win conditions1
Combat threats2
Sacrifice outlets1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Threats95Mana base75Consistency63

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

Artifacts Matter14 cards

14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Treasure14 cards

14 treasure generators. Ramp and artifact synergies in one package.

Combos9 total