Commander
No commander provided6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Land ramp12
Other acceleration3
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw1
Recursion8
Value engines4
Counterspells3
Spot removal2
Land destruction1
Board wipes1
Stax & hate2
Protection6
Mana Acceleration (20 sources)+10ⓘ
Fetchlands5
Dual & shock lands1
Premium utility lands3
Utility lands10
Taplands2
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Combat Damage Synergy: 1 token doubler, 1 haste enabler, aristocrats engine+14ⓘ
Combo pieces4
Synergy pieces1
Win conditions6
Sacrifice outlets1
Drain effects2
Token generators2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats92Mana base89Speed88
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.