Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(386 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks4
Land ramp5
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw4
Recursion1
Spot removal9
Board wipes2
Stax & hate2
Protection7
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands14
Taplands7
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 5 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Synergy pieces4
Win conditions4
Combat threats5
Drain effects1
Token generators4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats89Mana base86Interaction82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana29 cards
29 high-impact creatures. Ramp into massive threats that dominate the board.
Dinosaur Tribal26 cards
26 dinosaur creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.