Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(379 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks2
Other acceleration2
Treasure generators3
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal4
Artifact/enchantment removal1
Board wipes3
Protection2
Mono-Color Mana Base (no fixing needed)+33ⓘ
Premium utility lands1
Utility lands1
Basic lands1
Mountain+33
4 Combo(s) Detected (Consistency: 51%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 5 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces6
Synergy pieces8
Win conditions4
Combat threats3
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats97Mana base70Consistency49
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal29 cards
29 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.