Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(500 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (76% CMC 0-2)+15ⓘ
Fast mana4
Mana dorks7
Other acceleration1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors9
Draw engines1
Cantrips & burst draw5
Recursion1
Value engines2
Counterspells14
Spot removal4
Artifact/enchantment removal2
Graveyard hate1
Board wipes1
Protection1
Other1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands4
Taplands2
6 Combo(s) Detected (Consistency: 82%)+45ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces10
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction94Threats88Speed83
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Counter Control17 cards
17 counterspells. Control the stack and protect your win conditions.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal11 cards
11 elf creatures detected. Tribal synergies can create powerful board states.