Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(398 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana dorks4
Draw engines12
Recursion7
Counterspells5
Spot removal7
Graveyard hate3
Land destruction1
Board wipes2
Stax & hate3
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands5
Utility lands10
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine+19ⓘ
Combo pieces2
Synergy pieces11
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base91Interaction90Consistency83
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Mill22 cards
22 mill effects. Empty opponent libraries or fuel your graveyard.
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.