Commander
8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(624 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana11
Mana rocks3
Other acceleration1
Treasure generators3
Low Land Count (28/29)+-3ⓘ
Tutors3
Draw engines7
Cantrips & burst draw12
Wheels2
Recursion4
Control Strategy Bonus (15.4 interaction cards)+30ⓘ
Counterspells8
Spot removal3
Board wipes1
Protection3
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Low Land Count (28/29)+-3ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands1
Utility lands5
Taplands3
4 Combo(s) Detected (Consistency: 83%)+36ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces9
Synergy pieces2
Drain effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Consistency94Mana base91Speed89
-0.4 below Bracket 5 threshold (8.5)
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Cantrips10 cards
10 cantrips. Cheap spells that replace themselves for velocity.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.