Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(517 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks1
Land ramp19
Other acceleration2
Commander Draw Engine (Omnath, Locus of Creation provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Draw engines6
Cantrips & burst draw4
Recursion5
Value engines3
Counterspells1
Spot removal3
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (23 sources)+13ⓘ
High Land Count (49)+-10ⓘ
Fetchlands11
Dual & shock lands6
Premium utility lands4
Taplands15
+3 more
4 Combo(s) Detected (Consistency: 36%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces13
Win conditions1
Combat threats1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Mana base98Threats96Consistency82
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Landfall15 cards
15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.