Elf Tribal Deck

Commander
No commander provided
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence229 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana rocks1
3+1
Mana dorks6
G+5
1G+7
1G+2
1G+2
1GG+6
2GG+1
Land ramp4
G+1
2G+4
2G+3
2G+2
Other acceleration2
2+1
4+2
Treasure generators1
2G+5
Tutors3
G+1
1G+8
2G+4
Draw engines4
1G+8
GG+3
2GG+2
6+3
Cantrips & burst draw8
G+2
G+2
1G+1
2B+2
B/GB/GB/G+1
4+2
2GG+2
3GG+2
Recursion6
1G+2
1BG+2
3B+2
2BG+1
4G+1
4BG+2
Value engines3
G+1
2B+2
5+1
Synergy support2
1G+1
2BG+2
Spot removal5
B+0.2
G+0.2
2G+0.4
2G+0.4
4BG+0.8
Board wipes1
2BB+0.4
Protection2
2+1.6
2G+0.4
Mana Acceleration (14 sources)+2
Fetchlands1
+5
Premium utility lands1
+4
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+16
+15
2 Combo Families (2 lines, Consistency: 77%)+26
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 evasion enablers, aristocrats engine+25
Combo pieces3
2B
2BG+2
4G+6
Synergy pieces20
B+1
1G+5
1G+4
1B+4
1G+1
1G+1
2G+5
2G+4
1BG+2
2G+2
3+1
B/GB/GB/G+1
+8 more
Win conditions1
3GG+5
Combat threats7
G+2
GG+2
1G+2
2+1
2BG+1
5+1
4G+1
Sacrifice outlets1
3GG+1
Token generators1
G+1
Enablers1
6+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.7 (Bracket 2)+2-card combo Bracket 3
Threats93Consistency60Mana base53
2-card combo 2
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes4 total

Elf Tribal29 cards

29 elf creatures detected. Tribal synergies can create powerful board states.

,,,,
Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Tokens (Commander)19 cards

This deck generates and leverages a wide board of creature tokens.

,,,,

Combos2 total

  • +
  • +