Commander
No commander provided3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence229 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp4
Other acceleration2
Treasure generators1
Tutors3
Draw engines4
Cantrips & burst draw8
Recursion6
Value engines3
Synergy support2
Spot removal5
Board wipes1
Protection2
Mana Acceleration (14 sources)+2ⓘ
Fetchlands1
+5
Premium utility lands1
+4
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+16
+15
2 Combo Families (2 lines, Consistency: 77%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces20
Win conditions1
Combat threats7
Sacrifice outlets1
Token generators1
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+2-card combo→ Bracket 3
Threats93Consistency60Mana base53
✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Elf Tribal29 cards
29 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Tokens (Commander)19 cards
This deck generates and leverages a wide board of creature tokens.
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