Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence705 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana23
Mana rocks3
Mana dorks1
Other acceleration5
Treasure generators2
Tutors8
+3
Draw engines2
Cantrips & burst draw3
Wheels1
Recursion2
Value engines5
Counterspells4
Spot removal6
Graveyard hate1
Stax & hate3
Protection4
Other1
Mono-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (32 sources)+15ⓘ
Fetchlands5
+8
+8
+8
+8
+7
Dual & shock lands1
+4
Premium utility lands1
+6
Utility lands4
+4
+2
+2
+2
Taplands4
+2
+2
Basic lands1
+8
7 Combo Families (34 lines, Consistency: 90%)+52ⓘ
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Combo pieces21
Combat threats1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats99Speed98Mana base88
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 9
✓
Mass land denial 1
✓2-card combo 1
✕Extra turns — none
Themes6 total
Goblin Tribal14 cards
14 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combo (Commander)10 cards
This deck is built around assembling infinite combos or combo finishes.
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