Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(429 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (52% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks1
Land ramp5
Other acceleration5
Tutors5
Draw engines10
Cantrips & burst draw1
Recursion4
Spot removal3
Board wipes4
Stax & hate2
Protection2
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands12
Premium utility lands10
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler, 2 damage multipliers+25ⓘ
Synergy pieces2
Drain effects3
Token generators7
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base97Consistency85Threats73
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.