Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(248 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks5
Mana dorks2
Land ramp2
Treasure generators5
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Draw engines9
Cantrips & burst draw4
Wheels1
Value engines3
Counterspells1
Spot removal6
Board wipes1
Stax & hate3
Protection2
Fetchlands2
Premium utility lands4
Utility lands2
Taplands13
Combat Damage Synergy: token package, aristocrats engine+18ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Synergy pieces3
Win conditions1
Combat threats1
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats77Mana base74Interaction58
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.