Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(338 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Other acceleration3
Treasure generators1
Low Land Count (31/33)+-5ⓘ
Draw engines6
Cantrips & burst draw12
Wheels2
Recursion1
Value engines5
Counterspells4
Spot removal4
Protection2
Other1
Two-Color Mana Base (no fixing needed)+39ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Low Land Count (31/33)+-5ⓘ
Dual & shock lands1
Utility lands4
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 1 damage multiplier+14ⓘ
Combo pieces5
Synergy pieces2
Win conditions2
Combat threats1
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Consistency84Mana base75Threats75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Storm12 cards
12 storm synergies. Chain spells for exponential value.