Commander
6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence487 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks2
Mana dorks1
Land ramp10
Other acceleration6
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines8
Cantrips & burst draw5
Value engines6
Counterspells1
Spot removal8
+5
Stax & hate1
Protection4
Mana Acceleration (25 sources)+15ⓘ
Fetchlands11
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands6
+9
+9
+9
+6
+6
+6
Premium utility lands5
+6
+6
+5
+4
+4
Utility lands10
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+1
+1
+1
Combat Damage Synergy: token package, 3 evasion enablers, 2 damage multipliers+21ⓘ
Commander Synergy (2 groups)+16ⓘ
Synergy pieces7
Win conditions5
Combat threats5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Mana base98Speed89Threats82
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Dinosaur Tribal32 cards
32 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.