Commander
2.3±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(120 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp1
Treasure generators1
Draw engines3
Cantrips & burst draw3
Value engines3
Spot removal3
Protection3
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions2
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.3 (Bracket 1)+Game Changers→ Bracket 3
Mana base70Threats62Consistency44
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.