Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(235 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators1
Other1
Commander Synergy (1 groups)+1ⓘ
Draw engines1
Cantrips & burst draw9
Recursion3
Spot removal8
Stax & hate1
Two-Color Mana Base (no fixing needed)+21ⓘ
Fetchlands1
Premium utility lands2
Utility lands2
Taplands6
2 Combo Families (2 lines, Consistency: 98%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces16
Combat threats7
Sacrifice outlets1
Drain effects2
Token generators7
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats96Mana base75Consistency50
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Goblin Tribal30 cards
30 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.