Power level
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence313 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Commander Draw Engine+10ⓘ
Commander Synergy+2ⓘ
Tutors1
Draw engines7
Cantrips & burst draw2
Scry & Surveil3
Recursion5
Value engines14
Other2
Counterspells1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate2
Edict effects1
Protection1
Two-Color Mana Base+17ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands5
Basic lands2
Commander Synergy+2ⓘ
Synergy pieces10
Win conditions1
Combat threats8
Token generators3
Clone effects3
Alternate win strategies1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Rogue Tribal30 cards
30 rogue creatures detected. Tribal synergies can create powerful board states.
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Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.