Amarant Coral | Triple Threat

Commander
RG
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence197 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Fast mana8
0+8
1+10
G+5
1R/G+3
1R+2
2R+6
2G+6
3R+7
Mana rocks2
2+6
1R/G+2
Mana dorks5
G+6
G+6
G+5
1R/G+2
1GG+3
Land ramp1
G+1
Other acceleration2
G+7
G+5
Other1
2R+1
Draw engines7
G+5
1G+8
1G+1
2G+3
1GG+3
3G+5
3GG+3
Cantrips & burst draw4
1R/G+3
1G+1
1R+1
2G+1
Recursion2
1R+1
1GG+5
Value engines1
3G+2
Counterspells1
2R+9
Spot removal3
1R+5
1G+1
2G+6
Board wipes3
2RR+1
4R+2
8R+5
Protection13
G+4
R+3
G+2
G+1
G+1
G+1
G+1
2+4
1G+2
2G+3
2G+1
2G+1
+1 more
Other1
2G+4
Mana Acceleration (18 sources)+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands10
2R+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
1R/G+2
2G+2
3GGG+2
+2
Basic lands2
+7
+6
Combat Damage Synergy: 4 extra combats, 4 haste enablers, 3 damage multipliers+25
Synergy pieces6
1R+1
2+1
2R+1
3GG+3
5GG+1
7+1
Win conditions5
G+2
1R+1
1G+1
4R+1
4RR+1
Combat threats8
G+1
G+1
1R+1
2G+1
2R+1
3R+1
3RR+8
4RR+2
Damage multipliers1
1R+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
Speed86Mana base81Interaction58

0.3 above Bracket 1 ceiling (3)

1.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,
Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.