Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence197 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks2
Mana dorks5
Land ramp1
Other acceleration2
Other1
Draw engines7
Cantrips & burst draw4
Recursion2
Value engines1
Counterspells1
Spot removal3
Board wipes3
Protection13
Other1
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
Basic lands2
+7
+6
Combat Damage Synergy: 4 extra combats, 4 haste enablers, 3 damage multipliers+25ⓘ
Synergy pieces6
Win conditions5
Combat threats8
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Speed86Mana base81Interaction58
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.