Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(311 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp7
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells1
Spot removal5
Stax & hate2
Two-Color Powerhouse Lands (4)+10ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands1
Combat Damage Synergy: token swarm strategy, 6 extra combats, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
3 Combo(s) Detected (Consistency: 38%)+24ⓘ
Combo pieces4
Synergy pieces2
Win conditions4
Combat threats10
Sacrifice outlets2
Drain effects2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base87Threats86Speed76
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Voltron25 cards
25 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.