Commander
3.5±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence221 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks3
Land ramp22
Other acceleration3
Treasure generators1
Commander Draw Engine (Tatyova, Benthic Druid provides card draw)+10ⓘ
Draw engines1
Cantrips & burst draw11
Recursion3
Value engines9
Counterspells3
Spot removal2
Stax & hate1
Protection2
Mana Acceleration (33 sources)+15ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
+5
+5
+5
Dual & shock lands1
+4
Utility lands5
+2
+2
+2
Basic lands2
+11
+17
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces6
Win conditions2
Combat threats4
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Speed90Mana base75Consistency68
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Lands Matter (Commander)12 cards
This deck synergizes with lands entering, leaving, or being sacrificed.
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+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power3.8→3.5-0.3
BracketB4→B2(-2)
Vectors
Velocity
89→90
+1
Consistency
73→68
-5
Interaction
29→29
—
Efficiency
75→75
—
Lethality
52→32
-20
Card Changes
Added (1)
Removed (1)
Combos:1→0-1