Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(385 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Land ramp4
Other acceleration2
Draw engines3
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal5
Board wipes5
Stax & hate6
Mono-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands5
Taplands1
Basic lands1
Plains+30
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces11
Win conditions2
Combat threats3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Threats90Interaction86Mana base70
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.