Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(448 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks2
Land ramp2
Other acceleration3
Draw engines10
Cantrips & burst draw2
Recursion5
Value engines2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands3
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats4
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base87Threats84Speed82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Enchantress16 cards
16 enchantment synergy cards. Deck rewards you for casting enchantments.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.