Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(216 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Mana dorks2
Land ramp7
Other acceleration2
Draw engines2
Cantrips & burst draw5
Value engines1
Spot removal9
Graveyard hate1
Protection2
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Utility lands2
Taplands6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Sacrifice outlets2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Threats67Speed58
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.