Mobilize

Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence335 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Treasure generators1
Low Land Count−5
Draw engines8
Cantrips & burst draw1
Scry & Surveil1
Recursion3
Value engines9
Spot removal1
Stax & hate2
Edict effects4
Protection2
Low Land Count−5
Dual & shock lands2
Premium utility lands4
Utility lands9
Taplands11
Basic lands3
Combat Damage Synergy+25
Commander Synergy+2
Synergy pieces30
Win conditions2
Combat threats7
Sacrifice outlets1
Drain effects8
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.8 → Bracket 2

1.8 above Bracket 1 ceiling (3)

0.2 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Tokens (Commander)31 cards

This deck generates and leverages a wide board of creature tokens.

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Aristocrats16 cards

16 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Human Tribal20 cards

20 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.