Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(396 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks5
Draw engines8
Cantrips & burst draw6
Wheels2
Recursion3
Value engines3
Control Strategy Bonus (18.7 interaction cards)+30ⓘ
Counterspells10
Spot removal7
Graveyard hate2
Board wipes3
Stax & hate6
Two-Color Mana Base (no fixing needed)+22ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands1
Combat Damage Synergy: token package, aristocrats engine+14ⓘ
Tempo Control (lockout lethality)+12.7ⓘ
Synergy pieces1
Combat threats2
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction93Consistency81Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.