Proliferate Deck

Commander
No commander provided
2.9±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(168 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana Acceleration (12 sources)+2
Basic lands2
1 Combo Family (1 lines, Consistency: 85%)+23
Combat Damage Synergy: 1 extra combat+6
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.9 (Bracket 1)+Game Changers Bracket 3
Interaction69Threats64Consistency58
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Proliferate21 cards

21 proliferate effects. Multiply all your counters at once.

Infect19 cards

19 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Counter Control11 cards

11 counterspells. Control the stack and protect your win conditions.

Combos1 total