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HomeExplore decksCommanders

Proliferate Deck

viapasted list·Updated 22 days ago·10 views·

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Power level

2.9±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence168 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration3
Tutors3
Draw engines2
Cantrips & burst draw15
Recursion2
Value engines6
Other2
Counterspells4
Spot removal11
Board wipes4
Stax & hate2
Mana Acceleration+2ⓘ
Utility lands6
Taplands2
Basic lands2
1 Combo Family+23ⓘ
Combat Damage Synergy: 1 extra combat+6ⓘ
Combo pieces3
Win conditions3
Combat threats4
Drain effects4
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.9 → Bracket 3
Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Proliferate21 cards

21 proliferate effects. Multiply all your counters at once.

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Infect19 cards

19 infect/poison cards. Win with 10 poison counters instead of 40 damage.

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Counter Control11 cards

11 counterspells. Control the stack and protect your win conditions.

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Combos1 total

  • 3-card combo · 1
  • ++