Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(336 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks4
Other acceleration3
Tutors2
Draw engines5
Cantrips & burst draw3
Value engines6
Counterspells4
Spot removal2
Board wipes5
Stax & hate4
Two-Color Mana Base (no fixing needed)+27ⓘ
Fetchlands2
Utility lands1
Taplands3
6 Combo(s) Detected (Consistency: 68%)+42ⓘ
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Synergy pieces2
Combat threats1
Token generators6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats84Interaction81Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Mill13 cards
13 mill effects. Empty opponent libraries or fuel your graveyard.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.