Commander
No commander provided3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(202 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Other acceleration1
Draw engines4
Cantrips & burst draw7
Recursion2
Value engines2
Spot removal3
Graveyard hate2
Board wipes3
Stax & hate2
Fetchlands1
Premium utility lands1
Utility lands3
Taplands6
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions1
Combat threats6
Token generators5
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Threats57Interaction54Mana base53
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Rogue Tribal18 cards
18 rogue creatures detected. Tribal synergies can create powerful board states.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion12 cards
12 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.