Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(352 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks3
Land ramp9
Other acceleration3
Tutors1
Draw engines2
Cantrips & burst draw1
Recursion1
Counterspells1
Spot removal7
Land destruction1
Board wipes1
Stax & hate3
Protection4
Mana Acceleration (20 sources)+10ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands4
Taplands7
Combat Damage Synergy: 2 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+13ⓘ
Synergy pieces5
Win conditions3
Combat threats6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed85Mana base85Threats81
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Dinosaur Tribal31 cards
31 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.