Commander
No commander provided2.1±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(98 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana9
Mana rocks1
Land ramp1
Other acceleration3
Treasure generators3
Low Land Count (3/29)+-65ⓘ
Draw engines3
Cantrips & burst draw7
Wheels1
Recursion3
Counterspells1
Spot removal4
Board wipes2
Protection3
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (3/29)+-65ⓘ
Utility lands1
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces2
Win conditions3
Combat threats1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.1 (Bracket 1)+Game Changers→ Bracket 3
Speed75Interaction41Threats32
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.