Spellslinger Deck

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Commander
No commander provided
2.1±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence98 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana9
Mana rocks1
Land ramp1
Other acceleration3
Treasure generators3
Low Land Count−65
Draw engines3
Cantrips & burst draw7
Wheels1
Recursion3
Value engines6
Counterspells1
Spot removal4
Board wipes2
Protection3
Mana Acceleration+5
Low Land Count−65
Utility lands1
Taplands2
Combat Damage Synergy: 1 damage multiplier+4
Combo pieces2
Win conditions3
Combat threats1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.1 → Bracket 3
Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Spellslinger14 cards

14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Graveyard/Reanimator12 cards

12 graveyard synergies. Use your graveyard as a second hand.

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Burn12 cards

12 damage dealers. Burn opponents down with direct damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.