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HomeExplore decksCommanders
WUG

Arcades, the Strategist

viapasted list·1 view·3h ago

Power level

8.0±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence544 pts
Strategy ceiling 9.1
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+8ⓘ
Fast mana4
Mana rocks1
Mana dorks3
Land ramp3
Other acceleration2
Other acceleration1
Commander Draw Engine+18ⓘ
Commander Synergy+3ⓘ
Tutors5
Draw engines1
Cantrips & burst draw1
Recursion10
Value engines6
Synergy support1
Counterspells4
Spot removal4
Graveyard hate3
Board wipes2
Stax & hate3
Protection13
Mana Acceleration+1ⓘ
Dual & shock lands5
Utility lands17
Taplands10
5 Combo Families+41ⓘ
Commander Synergy+6ⓘ
Combat Damage Synergy+2ⓘ
Combo pieces7
Synergy pieces1
Combat threats3
Sacrifice outlets1
Token generators2
Mass reanimation1
Other4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4

1.0 above Bracket 3 ceiling (7)

1.0 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes5 total

Defenders / WallsCore (22 cards)

22 defenders/walls. Build an impenetrable wall, then convert to damage.

,,,,
Go-Wide / WeeniesCore (17 cards)

17 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
StaxCore (13 cards)

13 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Combos5 total

  • 2-card combos · 3
  • ++
    2 setup prereqs
  • ++
    1 setup prereq
  • ++
    1 setup prereq
  • 3-card combos · 2
  • +++
    1 setup prereq
  • +++
    1 setup prereq