Azusa, Lost but Seeking

Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence476 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
1+10
1G+5
Mana dorks6
G+6
G+6
G+5
G+5
G+5
G+5
Land ramp7
G+6
2+5
1G+3
2G+3
2G+2
3GG+6
2GGG+1
Other acceleration1
G+5
Treasure generators1
2G+5
Tutors7
G+8
G+7
G+6
2G+11
XGGG+7
2GG+7
4GG+2
Draw engines3
1+8
3+5
4G+2
Cantrips & burst draw5
1G+1
1GG+2
2GG+2
2GGG+2
4GG+6
Recursion4
2G+6
1GG+5
2G+2
2GG+5
Value engines7
1G+3
1G+2
1G+1
2G+5
2G+3
2GG+1
2GGG+1
Artifact/enchantment removal2
2G+6
2GGG+1
Spot removal3
1G+2
2G+5
+5
Land destruction1
+7
Protection1
1G+7
Mono-Color Powerhouse Lands (4)+12
Mana Acceleration (16 sources)+4
Fetchlands7
+8
+8
+8
+5
+5
+5
+5
Utility lands14
2G+2
+3
+2
+2
+2
+2
+2
+2
+10
+2
+2
+2
+2
+2
Taplands3
1GG+2
3GGG+2
+2
Basic lands1
+15
Combat Damage Synergy+25
1 Combo Family (1 lines, Consistency: 92%)+24
Combo pieces4
1G+11
1G+7
2G+4
+4
Synergy pieces9
1G+2
1G+1
2G+5
2G+3
2G+1
2GG+1
3GG+4
5GG+6
+7
Win conditions2
3GG+7
5GGG+8
Combat threats1
2+2
Token generators1
2GGG+2
Other2
3GG+8
+2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 (Bracket 3)+Game Changers 4 Bracket 4
Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Lands Matter (Commander)15 cards

This deck synergizes with lands entering, leaving, or being sacrificed.

,,,,
Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,

Combos3 total

  • +++
  • +
    Missing prereqs
  • +
    Missing prereqs