Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence476 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana dorks6
Land ramp7
Other acceleration1
Treasure generators1
Tutors7
Draw engines3
Cantrips & burst draw5
Recursion4
Value engines7
Artifact/enchantment removal2
Spot removal3
+5
Land destruction1
+7
Protection1
Mono-Color Powerhouse Lands (4)+12ⓘ
Mana Acceleration (16 sources)+4ⓘ
Fetchlands7
+8
+8
+8
+5
+5
+5
+5
Utility lands14
+3
+2
+2
+2
+2
+2
+2
+10
+2
+2
+2
+2
+2
Taplands3
+2
Basic lands1
+15
Combat Damage Synergy+25ⓘ
1 Combo Family (1 lines, Consistency: 92%)+24ⓘ
Combo pieces4
+4
Synergy pieces9
+7
Win conditions2
Combat threats1
Token generators1
Other2
+2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
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Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lands Matter (Commander)15 cards
This deck synergizes with lands entering, leaving, or being sacrificed.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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