red death

Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence413 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Heavy Curve−10
Fast mana9
Mana rocks2
Mana dorks2
Land ramp1
Other acceleration3
Treasure generators2
Other acceleration1
Commander Synergy+1
Draw engines2
Cantrips & burst draw4
Wheels1
Scry & Surveil1
Recursion3
Value engines15
Spot removal7
Board wipes2
Stax & hate1
Protection1
Mono-Color Mana Base+29
Mana Acceleration+7
Taplands1
Basic lands1
5 Combo Families+29
Combat Damage Synergy+25
Commander Synergy+2
Combo pieces10
Synergy pieces7
Win conditions3
Combat threats3
Sacrifice outlets2
Drain effects1
Token generators1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3+2-card combo 4 Bracket 3

1.3 above Bracket 2 ceiling (5)

0.7 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 4
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Stompy / Big Mana24 cards

24 high-impact creatures. Ramp into massive threats that dominate the board.

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Extra Combats3 cards

3 extra combat effects. Attack multiple times per turn.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos5 total

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History2 snapshots

Grade

Power6.06.3+0.3
BracketB3B3

Vectors

Velocity
7373
Consistency
8183
+2
Interaction
3838
Efficiency
7070
Lethality
9596
+1

Card Changes

Added (2)

Combos:45+1

Grade

Power3.16.0+2.9
BracketB3B3

Vectors

Velocity
1373
+60
Consistency
081
+81
Interaction
2238
+16
Efficiency
6470
+6
Lethality
8895
+7

Card Changes

Added (32)

Removed (1)

Combos:14+3