6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence413 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana9
Mana rocks2
Mana dorks2
Land ramp1
Other acceleration3
Treasure generators2
Other acceleration1
Commander Synergy+1ⓘ
Draw engines2
Cantrips & burst draw4
Wheels1
Scry & Surveil1
Recursion3
Value engines15
Spot removal7
Board wipes2
Stax & hate1
Protection1
Mono-Color Mana Base+29ⓘ
Mana Acceleration+7ⓘ
Taplands1
Basic lands1
5 Combo Families+29ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combo pieces10
Synergy pieces7
Win conditions3
Combat threats3
Sacrifice outlets2
Drain effects1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3+2-card combo 4→ Bracket 3
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 4
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Extra Combats3 cards
3 extra combat effects. Attack multiple times per turn.
,,
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
History2 snapshots
Grade
Power6.0→6.3+0.3
BracketB3→B3
Vectors
Velocity
73→73
—
Consistency
81→83
+2
Interaction
38→38
—
Efficiency
70→70
—
Lethality
95→96
+1
Card Changes
Added (2)
Combos:4→5+1
Grade
Power3.1→6.0+2.9
BracketB3→B3
Vectors
Velocity
13→73
+60
Consistency
0→81
+81
Interaction
22→38
+16
Efficiency
64→70
+6
Lethality
88→95
+7
Card Changes
Added (32)
Removed (1)
Combos:1→4+3