Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(207 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp7
Other acceleration2
Draw engines5
Cantrips & burst draw6
Recursion2
Value engines4
Counterspells1
Spot removal3
Stax & hate2
Protection6
Other1
Mana Acceleration (14 sources)+4ⓘ
Premium utility lands2
Taplands10
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces4
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Speed81Mana base55Consistency53
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.
Unblockable / Evasion11 cards
11 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.