Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(223 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal4
Graveyard hate1
Board wipes1
Mono-Color Powerhouse Lands (3)+14ⓘ
Mono-Color Mana Base (no fixing needed)+13ⓘ
Utility lands6
Taplands1
Basic lands1
Swamp+27
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Synergy pieces6
Win conditions1
Sacrifice outlets2
Drain effects2
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base70Threats68Speed47
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.