Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence375 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks9
Land ramp3
Other acceleration2
Commander Draw Engine (Selvala, Explorer Returned provides card draw)+10ⓘ
Tutors8
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines6
Spot removal9
+5
Stax & hate1
Protection9
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
+8
Dual & shock lands3
+6
+5
+4
Premium utility lands1
+5
Utility lands5
+3
+2
+2
+2
Taplands5
+2
Basic lands2
+18
+6
Combat Damage Synergy: 5 haste enablers, 1 damage multiplier+14ⓘ
Synergy pieces1
Win conditions6
Combat threats5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency87Interaction82Mana base80
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal16 cards
16 elf creatures detected. Tribal synergies can create powerful board states.
,,,,
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Druid Tribal12 cards
12 druid creatures detected. Tribal synergies can create powerful board states.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.