Chaos Deck

Commander
No commander provided
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(326 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Combat Damage Synergy: 2 extra combats, 2 haste enablers, aristocrats engine, 2 damage multipliers+25
Tempo Control (lockout lethality)+6.2
1 extra turn effect+5
Clone effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 → Bracket 3
Threats85Interaction73Mana base70

0.2 above Bracket 2 ceiling (4.5)

1.8 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 2
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Chaos24 cards

24 chaos effects. Embrace randomness with coin flips and dice rolls.

Burn9 cards

9 damage dealers. Burn opponents down with direct damage.

Bounce8 cards

8 bounce effects. Return permanents to hand for tempo advantage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.