Commander
No commander provided4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(326 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Treasure generators1
Tutors5
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines1
Counterspells4
Spot removal3
Board wipes4
Stax & hate1
Protection2
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands4
Combat Damage Synergy: 2 extra combats, 2 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+6.2ⓘ
1 extra turn effect+5ⓘ
Win conditions6
Combat threats1
Token generators4
Clone effects1
Extra turns2
Damage multipliers2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats85Interaction73Mana base70
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Chaos24 cards
24 chaos effects. Embrace randomness with coin flips and dice rolls.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.