Commander
6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence431 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks2
Land ramp9
Other acceleration2
Other acceleration3
Commander Draw Engine+18ⓘ
Draw engines5
Cantrips & burst draw4
Wheels1
Value engines5
Counterspells1
Artifact/enchantment removal3
Spot removal4
Board wipes1
Stax & hate2
Protection3
Two-Color Powerhouse Lands+20ⓘ
Mana Acceleration+9ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands13
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces12
Win conditions3
Combat threats13
Sacrifice outlets1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1+Game Changers 2→ Bracket 3
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Wolf Tribal24 cards
24 wolf creatures detected. Tribal synergies can create powerful board states.
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Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.