Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(251 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks2
Land ramp2
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw4
Recursion4
Value engines4
Spot removal10
Stax & hate4
Protection4
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands5
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands3
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+16ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets4
Drain effects1
Token generators2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base82Interaction68Speed55
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Proliferate12 cards
12 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.