Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(342 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw6
Recursion5
Value engines5
Counterspells3
Spot removal8
Graveyard hate1
Board wipes4
Stax & hate1
Protection3
Two-Color Powerhouse Lands (3)+8ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands4
Tempo Control (lockout lethality)+11.2ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Reanimation7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction83Mana base80Consistency76
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
The Ring8 cards
8 Ring temptation cards. Empower your ring-bearer with escalating abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.