Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(390 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Land ramp13
Tutors2
Draw engines1
Cantrips & burst draw14
Recursion1
Value engines3
Counterspells4
Spot removal7
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (14 sources)+4ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands5
Combat Damage Synergy: aristocrats engine+8ⓘ
Tempo Control (lockout lethality)+7.6ⓘ
Synergy pieces4
Win conditions5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base95Interaction85Consistency74
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.