Wolverine, Best There Is

Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence403 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks5
Land ramp4
Other acceleration1
Treasure generators2
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw3
Scry & Surveil1
Recursion3
Value engines7
Artifact/enchantment removal2
Spot removal5
Board wipes1
Stax & hate1
Protection7
Two-Color Powerhouse Lands+8
Mana Acceleration+3
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands7
Taplands3
Basic lands2
Combat Damage Synergy+25
1 Combo Family+20
Commander Synergy+2
Combo pieces2
Synergy pieces6
Win conditions4
Combat threats9
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0+2-card combo 1 Bracket 3

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 1
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Extra Combats6 cards

6 extra combat effects. Attack multiple times per turn.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Voltron8 cards

8 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Combos1 total

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