Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(448 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks2
Land ramp4
Other acceleration2
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+18ⓘ
Draw engines11
Cantrips & burst draw1
Recursion5
Value engines2
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Two-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands2
Utility lands10
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 85%)+23ⓘ
Combo pieces2
Synergy pieces6
Win conditions2
Combat threats2
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base90Consistency87Threats83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.