Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence388 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators3
Commander Synergy (1 groups)+1ⓘ
Draw engines14
Cantrips & burst draw5
Recursion1
Value engines6
Other1
Spot removal11
+5
Board wipes2
Protection5
Fetchlands4
+8
+8
+5
+5
Dual & shock lands6
+5
+5
+4
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands12
+3
+3
+3
+2
+2
+2
+2
+2
+2
Basic lands3
+1
+2
+2
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats3
Drain effects4
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base90Threats82Consistency77
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain33 cards
33 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.