Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(408 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana8
Mana rocks5
Mana dorks1
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw8
Recursion1
Counterspells3
Spot removal5
Board wipes2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands3
Utility lands5
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Commander Synergy (1 groups)+4ⓘ
Combat Damage Synergy: token package+3ⓘ
Combo pieces2
Synergy pieces3
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Speed88Mana base88Interaction71
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.