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Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence408 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+4ⓘ
Fast mana8
Mana rocks5
Mana dorks1
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw8
Recursion1
Value engines7
Counterspells3
Spot removal5
Board wipes2
Protection5
Mana Acceleration+7ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands3
Utility lands5
Basic lands3
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Commander Synergy+4ⓘ
Combat Damage Synergy: token package+3ⓘ
Combo pieces2
Synergy pieces3
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
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