Commander
No commander provided3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(212 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp6
Other acceleration2
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines1
Counterspells2
Spot removal13
Board wipes2
Stax & hate1
Protection4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands5
Dual & shock lands2
Premium utility lands3
Utility lands3
Taplands6
Win conditions1
Sacrifice outlets2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base86Interaction68Speed49
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.