5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence360 pts
Estimated win turn
T6best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks4
Mana dorks2
Other acceleration1
Treasure generators2
Minor treasure1
Commander Draw Engine+10ⓘ
Tutors1
Draw engines2
Cantrips & burst draw4
Recursion4
Control Strategy+30ⓘ
Counterspells1
Spot removal12
Graveyard hate1
Board wipes1
Stax & hate13
Protection6
Soft interaction2
Two-Color Mana Base+18ⓘ
Fetchlands1
Premium utility lands2
Utility lands5
Taplands1
Basic lands2
2 Combo Families+21ⓘ
Combat Damage Synergy+10ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats3
Drain effects3
Damage multipliers2
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4+2-card combo 2→ Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Stax (Commander)14 cards
This deck uses resource denial and tax effects to slow opponents down.
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Voltron11 cards
11 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Group Slug7 cards
7 group slug effects. Damage everyone equally, then break parity.
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