Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(186 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw7
Value engines2
Counterspells1
Spot removal6
Board wipes6
Stax & hate13
Protection2
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands6
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces3
Win conditions6
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Interaction83Mana base82Threats57
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.